Forest of Thorns
Archer (Elf)
Gain 1 Life for each Green ally.
Start battles with 50% Mana.
15% chance for Skull damage to be lethal.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."
Maugrim Woods
Warden (Beast)
Gain 3 Attack when an ally dies.
Allied Beasts gain 2 Life.
All allies gain 5 Armor.
1
5
10
20
40
70
100
Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Guardian
Stone WallAll Brown allies gain 2 Armor.
ProtectorGain 3 Magic if using a Shield.
VanguardGain Barrier at the start of battle.
Razor ArmorAdd 20% of Armor to Skull Damage.
SaviorWhen an ally dies, Barrier another random ally.
BanishmentDispel all enemies on 4 or 5 Gem matches.
Armor PlatingAll Mech Allies gain 2 Armor per turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."