1 5 10 20 40 70 100 | Forest Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | Wind Wind ShieldGain 8 Armor. PrecisionGain 2 Magic if using a Missile. Wind SpeedAll Yellow Allies start with 10% Mana. Celestial CurrentsAll Centaur allies gain 1 Magic. Gale ForceAll Yellow allies gain 2 Attack. Child of Sky25% chance to summon a Heronath when an ally casts a spell. Stryx CommanderAll Stryx allies gain 1 Attack every turn. | Cunning HuntHunter’s Mark a random enemy on 4 or 5 of a kind." Knife ThrowingGain 2 Magic if using a Dagger." Light FingersGain 5 Gold every turn." Backup35% chance to summon a Bandit when an ally dies." Goblin FriendAll Goblins gain 2 Attack." Dodge30% chance to dodge Skull damage." Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind." |
1 5 10 20 40 70 100 | Forest Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | Guardian Stone WallAll Brown allies gain 2 Armor. ProtectorGain 3 Magic if using a Shield. VanguardGain Barrier at the start of battle. Razor ArmorAdd 20% of Armor to Skull Damage. SaviorWhen an ally dies, Barrier another random ally. BanishmentDispel all enemies on 4 or 5 Gem matches. Armor PlatingAll Mech Allies gain 2 Armor per turn. | Cunning HuntHunter’s Mark a random enemy on 4 or 5 of a kind." Knife ThrowingGain 2 Magic if using a Dagger." Light FingersGain 5 Gold every turn." Backup35% chance to summon a Bandit when an ally dies." Goblin FriendAll Goblins gain 2 Attack." Dodge30% chance to dodge Skull damage." Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind." |