Forest of Thorns
Archer (Elf)
Gain 1 Life for each Green ally.
Start battles with 50% Mana.
15% chance for Skull damage to be lethal.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."
Silverglade
Archmagus (Mystic)
Allied Mystics gain 2 Life.
Gain 1 Magic when an ally casts a spell.
Gain 2 bonus Purple Mana when matching Purple Gems.
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Arcane
Magical ShieldAll Purple allies gain 2 Armor.
Mage LordGain 2 Magic if in last position.
Anti-Magic SphereReduce damage from Spells by 20%.
Mana SourceStart battles with 50% Mana.
AntiquityGain 4 Magic when using Relics.
Arcane SurgeGain bonus Purple Mana from Purple Gem matches.
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches.
Mace of PowerGain 2 Magic if using a Mace.
Thunder FistAll Yellow Allies gain 1 Magic.
Storm AuraCreate a duststorm at the start of a battle.
Titanic SurgeAll Giant Allies gain 1 Life and Magic.
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches.
Lord of StormsElementals gain 1 Magic when an ally casts a spell.
Chaos
Daemonic RageAll Daemons gain 1 Attack."
Dark HungerSteal 1 Life from the first enemy when matching Purple Gems."
PlaguebearerDisease a random enemy on 4 or 5 Gem matches."
Spawn of Hell50% chance to summon a Hellspawn when an enemy dies."
Sudden DoomCreate a Doomstorm at the start of battle."
DeliriumGain 2 Magic and Attack when I take damage to Life."
Chaos WaveAll enemies lose 1 point on a random skill when I match Skulls."
Mist of Scales
Assassin (Naga)
Immune to Poison.
Poison enemies when doing Skull damage.
10% Chance to assassinate the last enemy when I deal Skull damage.
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Death
ReaperGain 2 Magic if using a Scythe.
Chill of DeathWhen an enemy dies, Freeze another random enemy.
Soul CallerGain 1 Soul every turn.
Icy VeilCreate an icestorm at the start of a battle.
Life SiphonSteal 2 Life from the first enemy on 4 or 5 Gem matches.
Swift CurseDeath Mark a random enemy at the start of battle.
Unholy BlessingAll Undead gain 2 Armor and Magic when an ally dies.
Shadow
GloomAll Purple allies gain 2 Life.
Shadow ScalesAll Naga Allies gain 1 Armor every turn.
Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies.
Dusk’s AuraCreate a darkstorm at the start of a battle.
StealthyCannot be targeted by spells (unless there are no other targets).
Dark VenomPoison a random Enemy when matching purple Gems.
Rising Shadows7% chance to assassinate the last enemy when another enemy dies.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."
Grosh-Nak
Barbarian (Orc)
Gain 3 Attack when I take damage.
20% chance to dodge Skull damage.
Gain 3 Attack when matching Red Gems.
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War
FerocityGain 4 Attack.
CounterattackGain 2 attack when I take damage.
Axes of DoomGain 3 Magic if using an Axe.
Blood and GloryGain 1 Glory in PvP Battles.
VengeanceGain 3 Attack when an enemy dies.
BloodthirstyBecome enraged on 4 or 5 Gem matches.
Bull GeneralAll Tauros allies gain 1 Attack every turn.
Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Pan's Vale
Bard (Wildfolk)
Allied Wildfolk gain 2 Life.
Immunity to Silence.
All Yellow Allies gain 1 to all Stats at the start of each turn.
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Morale
ExemplarGain 5 Attack in PvP.
ResplendenceGain 2 Magic if using Jewellery.
Royal ArmoryAll ally Knights gain 2 Armor.
Quick StudyGain 10% bonus XP from battle.
CommanderGain 2 to all Skills if in first position.
InspirationAll Allies start with 15% Mana.
Urska MajorAll Urska Allies gain 1 Attack every turn.
Arcane
Magical ShieldAll Purple allies gain 2 Armor.
Mage LordGain 2 Magic if in last position.
Anti-Magic SphereReduce damage from Spells by 20%.
Mana SourceStart battles with 50% Mana.
AntiquityGain 4 Magic when using Relics.
Arcane SurgeGain bonus Purple Mana from Purple Gem matches.
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies.
Knowledge
SerendipityGive a random ally a random status effect."
Well-ReadGain 3 Magic if using a Tome."
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life."
TacticianGain 3 Magic at the start of a battle."
MentorAll allies gain 1 Magic."
Tree of KnowledgeGain Enchant when matching Green Gems."
Master BuilderAll constructs gain 10 Life."
Blackhawk
Corsair (Rogue)
Gain 1 Life for each Blue ally.
Gain 2 bonus Gold on 4 or 5 Gem matches.
Gain 2 bonus Blue Mana when matching Blue Gems.
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Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Ghulvania
Deathknight (Undead)
Allied Undead gain 2 Life.
Immunity to Death Mark.
Death Mark all enemies when I die.
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Death
ReaperGain 2 Magic if using a Scythe.
Chill of DeathWhen an enemy dies, Freeze another random enemy.
Soul CallerGain 1 Soul every turn.
Icy VeilCreate an icestorm at the start of a battle.
Life SiphonSteal 2 Life from the first enemy on 4 or 5 Gem matches.
Swift CurseDeath Mark a random enemy at the start of battle.
Unholy BlessingAll Undead gain 2 Armor and Magic when an ally dies.
Guardian
Stone WallAll Brown allies gain 2 Armor.
ProtectorGain 3 Magic if using a Shield.
VanguardGain Barrier at the start of battle.
Razor ArmorAdd 20% of Armor to Skull Damage.
SaviorWhen an ally dies, Barrier another random ally.
BanishmentDispel all enemies on 4 or 5 Gem matches.
Armor PlatingAll Mech Allies gain 2 Armor per turn.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Drifting Sands
Dervish (Monster)
Allied Monsters gain 2 Life.
20% chance to dodge Skull damage.
Give all Monster Allies 2 to all Skill Points on 4 or 5 Gem matches.
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Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Blighted Lands
Diabolist (Daemon)
All enemies lose 2 random Skill points.
Halve enemy Gem Masteries.
25% chance to summon a Nightmare when an Ally casts a Spell.
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Death
ReaperGain 2 Magic if using a Scythe.
Chill of DeathWhen an enemy dies, Freeze another random enemy.
Soul CallerGain 1 Soul every turn.
Icy VeilCreate an icestorm at the start of a battle.
Life SiphonSteal 2 Life from the first enemy on 4 or 5 Gem matches.
Swift CurseDeath Mark a random enemy at the start of battle.
Unholy BlessingAll Undead gain 2 Armor and Magic when an ally dies.
Chaos
Daemonic RageAll Daemons gain 1 Attack.
Dark HungerSteal 1 Life from the first enemy when matching Purple Gems.
PlaguebearerDisease a random enemy on 4 or 5 Gem matches.
Spawn of Hell50% chance to summon a Hellspawn when an enemy dies.
Sudden DoomCreate a Doomstorm at the start of battle.
DeliriumGain 2 Magic and Attack when I take damage to Life.
Chaos WaveAll enemies lose 1 point on a random skill when I match Skulls.
Fire
Feline FuryAll Raksha gain 1 Attack and Life."
FireproofImmunity to Burning and Faerie Fire."
Up in FlamesBurn a random enemy when an ally dies."
FirestarterCreate a firestorm at the start of a battle."
Gift of FireAll Red Allies gain 1 Magic."
FirebringerGain bonus Red Mana from Red Gem matches."
FirebladeDeal triple Skull damage to burning enemies."
Sin of Maraj
Doomsayer (Daemon)
All enemies lose 2 random Skill points.
Explode a Purple Gem at the start of battle.
25% chance to Death Mark a random enemy when matching 4 or more Gems.
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Chaos
Daemonic RageAll Daemons gain 1 Attack.
Dark HungerSteal 1 Life from the first enemy when matching Purple Gems.
PlaguebearerDisease a random enemy on 4 or 5 Gem matches.
Spawn of Hell50% chance to summon a Hellspawn when an enemy dies.
Sudden DoomCreate a Doomstorm at the start of battle.
DeliriumGain 2 Magic and Attack when I take damage to Life.
Chaos WaveAll enemies lose 1 point on a random skill when I match Skulls.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Death
ReaperGain 2 Magic if using a Scythe."
Chill of DeathWhen an enemy dies, Freeze another random enemy."
Soul CallerGain 1 Soul every turn."
Icy VeilCreate an icestorm at the start of a battle."
Life SiphonSteal 2 Life from the first enemy on 4 or 5 Gem matches."
Swift CurseDeath Mark a random enemy at the start of battle."
Unholy BlessingAll Undead gain 2 Armor and Magic when an ally dies."
Dragon's Claw
Dragonguard (Dragon)
Allied Dragons gain 2 Armor.
Reduce damage from Skulls by 40%.
All ally Dragons gain 1 Life and Magic on 4 or 5 Gem matches.
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Fire
Feline FuryAll Raksha gain 1 Attack and Life.
FireproofImmunity to Burning and Faerie Fire.
Up in FlamesBurn a random enemy when an ally dies.
FirestarterCreate a firestorm at the start of a battle.
Gift of FireAll Red Allies gain 1 Magic.
FirebringerGain bonus Red Mana from Red Gem matches.
FirebladeDeal triple Skull damage to burning enemies.
Guardian
Stone WallAll Brown allies gain 2 Armor.
ProtectorGain 3 Magic if using a Shield.
VanguardGain Barrier at the start of battle.
Razor ArmorAdd 20% of Armor to Skull Damage.
SaviorWhen an ally dies, Barrier another random ally.
BanishmentDispel all enemies on 4 or 5 Gem matches.
Armor PlatingAll Mech Allies gain 2 Armor per turn.
Morale
ExemplarGain 5 Attack in PvP."
ResplendenceGain 2 Magic if using Jewellery."
Royal ArmoryAll ally Knights gain 2 Armor."
Quick StudyGain 10% bonus XP from battle."
CommanderGain 2 to all Skills if in first position."
InspirationAll Allies start with 15% Mana."
Urska MajorAll Urska Allies gain 1 Attack every turn."
Nexus
Elementalist (Elemental)
Allied Elementals gain 2 Life.
Allied Elementals gain 2 Armor.
Stun, Freeze, Burn, and Entangle a random Enemy when matching 4 or more Gems.
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Stone
ImpactInflict Stun when enemies deal Skull damage to me.
Hammer MasteryGain 2 Magic if using a Hammer.
Stone CircleAll Brown Allies gain 3 Armor.
Dwarven ArmorGain 4 Armor for each Dwarven ally.
Rock SolidGain a Barrier when matching Brown Gems.
Stone MasteryGain bonus Brown Mana from Brown Gem matches.
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour.
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Glacial Peaks
Frostmage (Fey)
Gain 1 Life for each Blue ally.
Gain 1 Magic when an ally casts a spell.
25% chance to Freeze a random enemy when an ally casts a spell.
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Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Arcane
Magical ShieldAll Purple allies gain 2 Armor.
Mage LordGain 2 Magic if in last position.
Anti-Magic SphereReduce damage from Spells by 20%.
Mana SourceStart battles with 50% Mana.
AntiquityGain 4 Magic when using Relics.
Arcane SurgeGain bonus Purple Mana from Purple Gem matches.
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Hellcrag
Geomancer (Construct)
Gain 1 Life for each Brown ally.
Reduce damage from Skulls by 50%.
All Construct Allies start with 50% Mana.
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Stone
ImpactInflict Stun when enemies deal Skull damage to me.
Hammer MasteryGain 2 Magic if using a Hammer.
Stone CircleAll Brown Allies gain 3 Armor.
Dwarven ArmorGain 4 Armor for each Dwarven ally.
Rock SolidGain a Barrier when matching Brown Gems.
Stone MasteryGain bonus Brown Mana from Brown Gem matches.
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour.
Arcane
Magical ShieldAll Purple allies gain 2 Armor.
Mage LordGain 2 Magic if in last position.
Anti-Magic SphereReduce damage from Spells by 20%.
Mana SourceStart battles with 50% Mana.
AntiquityGain 4 Magic when using Relics.
Arcane SurgeGain bonus Purple Mana from Purple Gem matches.
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies.
Knowledge
SerendipityGive a random ally a random status effect."
Well-ReadGain 3 Magic if using a Tome."
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life."
TacticianGain 3 Magic at the start of a battle."
MentorAll allies gain 1 Magic."
Tree of KnowledgeGain Enchant when matching Green Gems."
Master BuilderAll constructs gain 10 Life."
Bright Forest
Hierophant (Fey)
All allies gain 2 random Skill points.
Reduce damage from Spells by 25%.
25% chance to grant a random Positive Status Effect to a random Ally when my turn begins.
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Fire
Feline FuryAll Raksha gain 1 Attack and Life.
FireproofImmunity to Burning and Faerie Fire.
Up in FlamesBurn a random enemy when an ally dies.
FirestarterCreate a firestorm at the start of a battle.
Gift of FireAll Red Allies gain 1 Magic.
FirebringerGain bonus Red Mana from Red Gem matches.
FirebladeDeal triple Skull damage to burning enemies.
Light
Shining StaffGain 2 Magic if using a Staff.
Leading LightGain 10 Armor if in first position.
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches.
Dawn’s AuraCreate a lightstorm at the start of a battle.
Armor of LightAll troops gain 4 Armor.
LightbringerGain bonus Yellow Mana from Yellow Gem matches.
DivinityAll Divine Allies gain 2 Life every turn.
Life
ResilienceGain 8 Life."
PurificationCleanse myself on 4 or 5 Gem matches."
Fast HealingRecover 2 Life every turn."
Fey VengeanceFaerie Fire a random enemy when an Ally dies."
Healing HerbGain 4 Life when matching Green Gems."
Nature’s WillGain bonus Green Mana from Green Gem matches."
Eternal SummerAll Fey Allies gain 2 Life every turn."
Sword's Edge
Knight (Knight)
Allied Knights gain 2 Life.
Gain 3 Attack when an ally dies.
Gain 2 Armor every turn.
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Guardian
Stone WallAll Brown allies gain 2 Armor.
ProtectorGain 3 Magic if using a Shield.
VanguardGain Barrier at the start of battle.
Razor ArmorAdd 20% of Armor to Skull Damage.
SaviorWhen an ally dies, Barrier another random ally.
BanishmentDispel all enemies on 4 or 5 Gem matches.
Armor PlatingAll Mech Allies gain 2 Armor per turn.
Light
Shining StaffGain 2 Magic if using a Staff.
Leading LightGain 10 Armor if in first position.
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches.
Dawn’s AuraCreate a lightstorm at the start of a battle.
Armor of LightAll troops gain 4 Armor.
LightbringerGain bonus Yellow Mana from Yellow Gem matches.
DivinityAll Divine Allies gain 2 Life every turn.
Morale
ExemplarGain 5 Attack in PvP."
ResplendenceGain 2 Magic if using Jewellery."
Royal ArmoryAll ally Knights gain 2 Armor."
Quick StudyGain 10% bonus XP from battle."
CommanderGain 2 to all Skills if in first position."
InspirationAll Allies start with 15% Mana."
Urska MajorAll Urska Allies gain 1 Attack every turn."
Adana
Mechanist (Mech)
Allied Mechs gain 2 Life.
Immunity to Frozen.
All Mech Allies start with 50% Mana.
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Guardian
Stone WallAll Brown allies gain 2 Armor.
ProtectorGain 3 Magic if using a Shield.
VanguardGain Barrier at the start of battle.
Razor ArmorAdd 20% of Armor to Skull Damage.
SaviorWhen an ally dies, Barrier another random ally.
BanishmentDispel all enemies on 4 or 5 Gem matches.
Armor PlatingAll Mech Allies gain 2 Armor per turn.
Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Knowledge
SerendipityGive a random ally a random status effect."
Well-ReadGain 3 Magic if using a Tome."
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life."
TacticianGain 3 Magic at the start of a battle."
MentorAll allies gain 1 Magic."
Tree of KnowledgeGain Enchant when matching Green Gems."
Master BuilderAll constructs gain 10 Life."
Shentang
Monk (Elf)
Immune to Mana Drain, Silence, Faerie Fire, and Mana Burn.
20% chance to dodge Skull damage.
Gain 3 Mana when matching 4 or more Gems.
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Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Stone
ImpactInflict Stun when enemies deal Skull damage to me.
Hammer MasteryGain 2 Magic if using a Hammer.
Stone CircleAll Brown Allies gain 3 Armor.
Dwarven ArmorGain 4 Armor for each Dwarven ally.
Rock SolidGain a Barrier when matching Brown Gems.
Stone MasteryGain bonus Brown Mana from Brown Gem matches.
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour.
Water
Snap FreezeFreeze a random enemy at the start of battle."
InsulatedImmunity to Frozen."
Ocean’s TridentGain 3 Magic if using a Polearm."
Watery BindingAll Blue Allies gain 4 Life."
DelugeSubmerge a random ally on 4 or 5 Gem matches."
Water MasteryGain bonus Blue Mana from Blue Gem matches."
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies."
Khetar
Necromancer (Undead)
Allied Undead gain 2 Life.
Gain 1 Magic for each Purple ally.
Gain an extra Soul on 4 or 5 Gem matches.
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Death
ReaperGain 2 Magic if using a Scythe.
Chill of DeathWhen an enemy dies, Freeze another random enemy.
Soul CallerGain 1 Soul every turn.
Icy VeilCreate an icestorm at the start of a battle.
Life SiphonSteal 2 Life from the first enemy on 4 or 5 Gem matches.
Swift CurseDeath Mark a random enemy at the start of battle.
Unholy BlessingAll Undead gain 2 Armor and Magic when an ally dies.
Shadow
GloomAll Purple allies gain 2 Life.
Shadow ScalesAll Naga Allies gain 1 Armor every turn.
Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies.
Dusk’s AuraCreate a darkstorm at the start of a battle.
StealthyCannot be targeted by spells (unless there are no other targets).
Dark VenomPoison a random Enemy when matching purple Gems.
Rising Shadows7% chance to assassinate the last enemy when another enemy dies.
Arcane
Magical ShieldAll Purple allies gain 2 Armor."
Mage LordGain 2 Magic if in last position."
Anti-Magic SphereReduce damage from Spells by 20%."
Mana SourceStart battles with 50% Mana."
AntiquityGain 4 Magic when using Relics."
Arcane SurgeGain bonus Purple Mana from Purple Gem matches."
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies."
Mydnight
Nightweaver (Mystic)
Allied Mystics gain 2 Life.
Gain 1 Magic when an ally casts a spell.
Give 2 Magic to all Mystic Allies when matching Purple.
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Chaos
Daemonic RageAll Daemons gain 1 Attack.
Dark HungerSteal 1 Life from the first enemy when matching Purple Gems.
PlaguebearerDisease a random enemy on 4 or 5 Gem matches.
Spawn of Hell50% chance to summon a Hellspawn when an enemy dies.
Sudden DoomCreate a Doomstorm at the start of battle.
DeliriumGain 2 Magic and Attack when I take damage to Life.
Chaos WaveAll enemies lose 1 point on a random skill when I match Skulls.
Shadow
GloomAll Purple allies gain 2 Life.
Shadow ScalesAll Naga Allies gain 1 Armor every turn.
Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies.
Dusk’s AuraCreate a darkstorm at the start of a battle.
StealthyCannot be targeted by spells (unless there are no other targets).
Dark VenomPoison a random Enemy when matching purple Gems.
Rising Shadows7% chance to assassinate the last enemy when another enemy dies.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."
Divinion Fields
Oracle (Centaur)
Allied Centaurs gain 2 Life.
Gain 1 Life when an ally casts a spell.
All Centaurs gain 2 Magic when an enemy casts a spell.
1
5
10
20
40
70
100
Light
Shining StaffGain 2 Magic if using a Staff.
Leading LightGain 10 Armor if in first position.
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches.
Dawn’s AuraCreate a lightstorm at the start of a battle.
Armor of LightAll troops gain 4 Armor.
LightbringerGain bonus Yellow Mana from Yellow Gem matches.
DivinityAll Divine Allies gain 2 Life every turn.
Knowledge
SerendipityGive a random ally a random status effect.
Well-ReadGain 3 Magic if using a Tome.
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life.
TacticianGain 3 Magic at the start of a battle.
MentorAll allies gain 1 Magic.
Tree of KnowledgeGain Enchant when matching Green Gems.
Master BuilderAll constructs gain 10 Life.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Zhul'Kari
Orbweaver (Elf)
Gain 1 Life for each Green ally.
Immunity to Mana Burn, Mana Drain and Mana Steal.
35% chance to summon a Giant Spider when I take damage.
1
5
10
20
40
70
100
Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Shadow
GloomAll Purple allies gain 2 Life.
Shadow ScalesAll Naga Allies gain 1 Armor every turn.
Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies.
Dusk’s AuraCreate a darkstorm at the start of a battle.
StealthyCannot be targeted by spells (unless there are no other targets).
Dark VenomPoison a random Enemy when matching purple Gems.
Rising Shadows7% chance to assassinate the last enemy when another enemy dies.
Morale
ExemplarGain 5 Attack in PvP."
ResplendenceGain 2 Magic if using Jewellery."
Royal ArmoryAll ally Knights gain 2 Armor."
Quick StudyGain 10% bonus XP from battle."
CommanderGain 2 to all Skills if in first position."
InspirationAll Allies start with 15% Mana."
Urska MajorAll Urska Allies gain 1 Attack every turn."
Darkstone
Plaguelord (Human)
All enemies lose 2 random Skill points.
Immunity to Disease and Lycanthropy.
Inflict Disease on a random Enemy on Green Gem matches.
1
5
10
20
40
70
100
Arcane
Magical ShieldAll Purple allies gain 2 Armor.
Mage LordGain 2 Magic if in last position.
Anti-Magic SphereReduce damage from Spells by 20%.
Mana SourceStart battles with 50% Mana.
AntiquityGain 4 Magic when using Relics.
Arcane SurgeGain bonus Purple Mana from Purple Gem matches.
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies.
Chaos
Daemonic RageAll Daemons gain 1 Attack.
Dark HungerSteal 1 Life from the first enemy when matching Purple Gems.
PlaguebearerDisease a random enemy on 4 or 5 Gem matches.
Spawn of Hell50% chance to summon a Hellspawn when an enemy dies.
Sudden DoomCreate a Doomstorm at the start of battle.
DeliriumGain 2 Magic and Attack when I take damage to Life.
Chaos WaveAll enemies lose 1 point on a random skill when I match Skulls.
Stone
ImpactInflict Stun when enemies deal Skull damage to me."
Hammer MasteryGain 2 Magic if using a Hammer."
Stone CircleAll Brown Allies gain 3 Armor."
Dwarven ArmorGain 4 Armor for each Dwarven ally."
Rock SolidGain a Barrier when matching Brown Gems."
Stone MasteryGain bonus Brown Mana from Brown Gem matches."
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour."
Whitehelm
Priest (Divine)
Allied Divines gain 2 Life.
Gain bonus Yellow Mana from Yellow Gem matches.
All allies heal 2 points per turn.
1
5
10
20
40
70
100
Light
Shining StaffGain 2 Magic if using a Staff.
Leading LightGain 10 Armor if in first position.
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches.
Dawn’s AuraCreate a lightstorm at the start of a battle.
Armor of LightAll troops gain 4 Armor.
LightbringerGain bonus Yellow Mana from Yellow Gem matches.
DivinityAll Divine Allies gain 2 Life every turn.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Knowledge
SerendipityGive a random ally a random status effect."
Well-ReadGain 3 Magic if using a Tome."
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life."
TacticianGain 3 Magic at the start of a battle."
MentorAll allies gain 1 Magic."
Tree of KnowledgeGain Enchant when matching Green Gems."
Master BuilderAll constructs gain 10 Life."
Khaziel
Runepriest (Dwarf)
Allied Dwarves gain 2 Life.
Summon a Duststorm when an enemy dies.
All Dwarven allies gain 2 Life and Attack on 4 or 5 Gem matches.
1
5
10
20
40
70
100
Stone
ImpactInflict Stun when enemies deal Skull damage to me.
Hammer MasteryGain 2 Magic if using a Hammer.
Stone CircleAll Brown Allies gain 3 Armor.
Dwarven ArmorGain 4 Armor for each Dwarven ally.
Rock SolidGain a Barrier when matching Brown Gems.
Stone MasteryGain bonus Brown Mana from Brown Gem matches.
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour.
Knowledge
SerendipityGive a random ally a random status effect.
Well-ReadGain 3 Magic if using a Tome.
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life.
TacticianGain 3 Magic at the start of a battle.
MentorAll allies gain 1 Magic.
Tree of KnowledgeGain Enchant when matching Green Gems.
Master BuilderAll constructs gain 10 Life.
Guardian
Stone WallAll Brown allies gain 2 Armor."
ProtectorGain 3 Magic if using a Shield."
VanguardGain Barrier at the start of battle."
Razor ArmorAdd 20% of Armor to Skull Damage."
SaviorWhen an ally dies, Barrier another random ally."
BanishmentDispel all enemies on 4 or 5 Gem matches."
Armor PlatingAll Mech Allies gain 2 Armor per turn."
Urskaya
Sentinel (Urska)
Gain 3 to all Skills if in first position.
Reduce damage from Skulls by 40%.
25% chance to Barrier a random Ally at the start of my turn.
1
5
10
20
40
70
100
Morale
ExemplarGain 5 Attack in PvP.
ResplendenceGain 2 Magic if using Jewellery.
Royal ArmoryAll ally Knights gain 2 Armor.
Quick StudyGain 10% bonus XP from battle.
CommanderGain 2 to all Skills if in first position.
InspirationAll Allies start with 15% Mana.
Urska MajorAll Urska Allies gain 1 Attack every turn.
Stone
ImpactInflict Stun when enemies deal Skull damage to me.
Hammer MasteryGain 2 Magic if using a Hammer.
Stone CircleAll Brown Allies gain 3 Armor.
Dwarven ArmorGain 4 Armor for each Dwarven ally.
Rock SolidGain a Barrier when matching Brown Gems.
Stone MasteryGain bonus Brown Mana from Brown Gem matches.
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour.
Guardian
Stone WallAll Brown allies gain 2 Armor."
ProtectorGain 3 Magic if using a Shield."
VanguardGain Barrier at the start of battle."
Razor ArmorAdd 20% of Armor to Skull Damage."
SaviorWhen an ally dies, Barrier another random ally."
BanishmentDispel all enemies on 4 or 5 Gem matches."
Armor PlatingAll Mech Allies gain 2 Armor per turn."
Wild Plains
Shaman (Tauros)
Allied Tauros gain 2 Life.
Gain 1 Magic for each Green ally.
All Tauros Allies start with 50% Mana.
1
5
10
20
40
70
100
Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
War
FerocityGain 4 Attack.
CounterattackGain 2 attack when I take damage.
Axes of DoomGain 3 Magic if using an Axe.
Blood and GloryGain 1 Glory in PvP Battles.
VengeanceGain 3 Attack when an enemy dies.
BloodthirstyBecome enraged on 4 or 5 Gem matches.
Bull GeneralAll Tauros allies gain 1 Attack every turn.
Light
Shining StaffGain 2 Magic if using a Staff."
Leading LightGain 10 Armor if in first position."
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches."
Dawn’s AuraCreate a lightstorm at the start of a battle."
Armor of LightAll troops gain 4 Armor."
LightbringerGain bonus Yellow Mana from Yellow Gem matches."
DivinityAll Divine Allies gain 2 Life every turn."
Dhrak-Zum
Slayer (Dwarf)
Gain 1 Attack when an enemy casts a spell.
Become Enraged when enemy dies.
Inflict Bleed on all Enemies when an Enemy dies.
1
5
10
20
40
70
100
War
FerocityGain 4 Attack.
CounterattackGain 2 attack when I take damage.
Axes of DoomGain 3 Magic if using an Axe.
Blood and GloryGain 1 Glory in PvP Battles.
VengeanceGain 3 Attack when an enemy dies.
BloodthirstyBecome enraged on 4 or 5 Gem matches.
Bull GeneralAll Tauros allies gain 1 Attack every turn.
Death
ReaperGain 2 Magic if using a Scythe.
Chill of DeathWhen an enemy dies, Freeze another random enemy.
Soul CallerGain 1 Soul every turn.
Icy VeilCreate an icestorm at the start of a battle.
Life SiphonSteal 2 Life from the first enemy on 4 or 5 Gem matches.
Swift CurseDeath Mark a random enemy at the start of battle.
Unholy BlessingAll Undead gain 2 Armor and Magic when an ally dies.
Fire
Feline FuryAll Raksha gain 1 Attack and Life."
FireproofImmunity to Burning and Faerie Fire."
Up in FlamesBurn a random enemy when an ally dies."
FirestarterCreate a firestorm at the start of a battle."
Gift of FireAll Red Allies gain 1 Magic."
FirebringerGain bonus Red Mana from Red Gem matches."
FirebladeDeal triple Skull damage to burning enemies."
Karakoth
Sorcerer (Daemon)
Gain bonus Purple Mana from Purple Gem matches.
Gain 1 Armor when an enemy casts a spell.
50% chance to gain 1 Magic every turn.
1
5
10
20
40
70
100
Knowledge
SerendipityGive a random ally a random status effect.
Well-ReadGain 3 Magic if using a Tome.
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life.
TacticianGain 3 Magic at the start of a battle.
MentorAll allies gain 1 Magic.
Tree of KnowledgeGain Enchant when matching Green Gems.
Master BuilderAll constructs gain 10 Life.
Shadow
GloomAll Purple allies gain 2 Life.
Shadow ScalesAll Naga Allies gain 1 Armor every turn.
Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies.
Dusk’s AuraCreate a darkstorm at the start of a battle.
StealthyCannot be targeted by spells (unless there are no other targets).
Dark VenomPoison a random Enemy when matching purple Gems.
Rising Shadows7% chance to assassinate the last enemy when another enemy dies.
Chaos
Daemonic RageAll Daemons gain 1 Attack."
Dark HungerSteal 1 Life from the first enemy when matching Purple Gems."
PlaguebearerDisease a random enemy on 4 or 5 Gem matches."
Spawn of Hell50% chance to summon a Hellspawn when an enemy dies."
Sudden DoomCreate a Doomstorm at the start of battle."
DeliriumGain 2 Magic and Attack when I take damage to Life."
Chaos WaveAll enemies lose 1 point on a random skill when I match Skulls."
Vulpacea
Spiritwalker (Wargare)
Allied Wargare gain 2 Life.
Reduce damage from Spells by 25%.
Drain 2 Mana from a random Enemy when an Ally casts a spell.
1
5
10
20
40
70
100
Arcane
Magical ShieldAll Purple allies gain 2 Armor.
Mage LordGain 2 Magic if in last position.
Anti-Magic SphereReduce damage from Spells by 20%.
Mana SourceStart battles with 50% Mana.
AntiquityGain 4 Magic when using Relics.
Arcane SurgeGain bonus Purple Mana from Purple Gem matches.
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Forest
Haunted WeaveWeb a random enemy when I summon a troop."
Perfect AimGain 2 Magic if using a Bow."
Root TrapEntangle the first enemy at the start of battle."
Nature’s AuraCreate a leafstorm at the start of a battle."
Wall of VinesAll Green allies gain 5 Armor."
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle."
Harvest MoonAll Wargare Allies gain 2 Life every turn."
Suncrest
Stormcaller (Stryx)
Allied Stryx gain 2 Life.
Deal 2 damage to a random enemy on 4 or 5 matches.
Conjure a Lightstorm when my turn begins.
1
5
10
20
40
70
100
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches.
Mace of PowerGain 2 Magic if using a Mace.
Thunder FistAll Yellow Allies gain 1 Magic.
Storm AuraCreate a duststorm at the start of a battle.
Titanic SurgeAll Giant Allies gain 1 Life and Magic.
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches.
Lord of StormsElementals gain 1 Magic when an ally casts a spell.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Pridelands
Sunspear (Raksha)
Gain 1 Attack for each Red ally.
Immunity to Burning and Faerie Fire.
Create a Firestorm at the start of every turn.
1
5
10
20
40
70
100
Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Fire
Feline FuryAll Raksha gain 1 Attack and Life."
FireproofImmunity to Burning and Faerie Fire."
Up in FlamesBurn a random enemy when an ally dies."
FirestarterCreate a firestorm at the start of a battle."
Gift of FireAll Red Allies gain 1 Magic."
FirebringerGain bonus Red Mana from Red Gem matches."
FirebladeDeal triple Skull damage to burning enemies."
Zaejin
Thief (Goblin)
Gain 2 bonus Gold on 4 or 5 Gem matches.
Start battles with 50% Mana.
Deal 7 damage to the last enemy on 4 or 5 matches.
1
5
10
20
40
70
100
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Shadow
GloomAll Purple allies gain 2 Life.
Shadow ScalesAll Naga Allies gain 1 Armor every turn.
Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies.
Dusk’s AuraCreate a darkstorm at the start of a battle.
StealthyCannot be targeted by spells (unless there are no other targets).
Dark VenomPoison a random Enemy when matching purple Gems.
Rising Shadows7% chance to assassinate the last enemy when another enemy dies.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Merlantis
Tidecaller (Merfolk)
Allied Merfolk gain 2 Life.
Submerge myself when I take damage.
Explode a Blue Gem when matching 4 or more Gems.
1
5
10
20
40
70
100
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Arcane
Magical ShieldAll Purple allies gain 2 Armor."
Mage LordGain 2 Magic if in last position."
Anti-Magic SphereReduce damage from Spells by 20%."
Mana SourceStart battles with 50% Mana."
AntiquityGain 4 Magic when using Relics."
Arcane SurgeGain bonus Purple Mana from Purple Gem matches."
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies."
Stormheim
Titan (Giant)
Allied Giants gain 2 Life.
Gain 1 Life on 4 or 5 Gem matches.
All Giant Allies start with 50% Mana.
1
5
10
20
40
70
100
War
FerocityGain 4 Attack.
CounterattackGain 2 attack when I take damage.
Axes of DoomGain 3 Magic if using an Axe.
Blood and GloryGain 1 Glory in PvP Battles.
VengeanceGain 3 Attack when an enemy dies.
BloodthirstyBecome enraged on 4 or 5 Gem matches.
Bull GeneralAll Tauros allies gain 1 Attack every turn.
Stone
ImpactInflict Stun when enemies deal Skull damage to me.
Hammer MasteryGain 2 Magic if using a Hammer.
Stone CircleAll Brown Allies gain 3 Armor.
Dwarven ArmorGain 4 Armor for each Dwarven ally.
Rock SolidGain a Barrier when matching Brown Gems.
Stone MasteryGain bonus Brown Mana from Brown Gem matches.
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Maugrim Woods
Warden (Beast)
Gain 3 Attack when an ally dies.
Allied Beasts gain 2 Life.
All allies gain 5 Armor.
1
5
10
20
40
70
100
Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Guardian
Stone WallAll Brown allies gain 2 Armor.
ProtectorGain 3 Magic if using a Shield.
VanguardGain Barrier at the start of battle.
Razor ArmorAdd 20% of Armor to Skull Damage.
SaviorWhen an ally dies, Barrier another random ally.
BanishmentDispel all enemies on 4 or 5 Gem matches.
Armor PlatingAll Mech Allies gain 2 Armor per turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."
Broken Spire
Warlord (Giant)
Gain 1 Life for each Red ally.
Gain 1 Attack when taking damage.
Gain 3 Attack when dealing Skull damage.
1
5
10
20
40
70
100
War
FerocityGain 4 Attack.
CounterattackGain 2 attack when I take damage.
Axes of DoomGain 3 Magic if using an Axe.
Blood and GloryGain 1 Glory in PvP Battles.
VengeanceGain 3 Attack when an enemy dies.
BloodthirstyBecome enraged on 4 or 5 Gem matches.
Bull GeneralAll Tauros allies gain 1 Attack every turn.
Fire
Feline FuryAll Raksha gain 1 Attack and Life.
FireproofImmunity to Burning and Faerie Fire.
Up in FlamesBurn a random enemy when an ally dies.
FirestarterCreate a firestorm at the start of a battle.
Gift of FireAll Red Allies gain 1 Magic.
FirebringerGain bonus Red Mana from Red Gem matches.
FirebladeDeal triple Skull damage to burning enemies.
Morale
ExemplarGain 5 Attack in PvP."
ResplendenceGain 2 Magic if using Jewellery."
Royal ArmoryAll ally Knights gain 2 Armor."
Quick StudyGain 10% bonus XP from battle."
CommanderGain 2 to all Skills if in first position."
InspirationAll Allies start with 15% Mana."
Urska MajorAll Urska Allies gain 1 Attack every turn."
Leonis Empire
Warpriest (Human)
All allies gain 2 random Skill points.
Reduce damage from Skulls by 40%.
50% chance to Stun a random enemy at the start of my turn.
1
5
10
20
40
70
100
War
FerocityGain 4 Attack.
CounterattackGain 2 attack when I take damage.
Axes of DoomGain 3 Magic if using an Axe.
Blood and GloryGain 1 Glory in PvP Battles.
VengeanceGain 3 Attack when an enemy dies.
BloodthirstyBecome enraged on 4 or 5 Gem matches.
Bull GeneralAll Tauros allies gain 1 Attack every turn.
Light
Shining StaffGain 2 Magic if using a Staff.
Leading LightGain 10 Armor if in first position.
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches.
Dawn’s AuraCreate a lightstorm at the start of a battle.
Armor of LightAll troops gain 4 Armor.
LightbringerGain bonus Yellow Mana from Yellow Gem matches.
DivinityAll Divine Allies gain 2 Life every turn.
Morale
ExemplarGain 5 Attack in PvP."
ResplendenceGain 2 Magic if using Jewellery."
Royal ArmoryAll ally Knights gain 2 Armor."
Quick StudyGain 10% bonus XP from battle."
CommanderGain 2 to all Skills if in first position."
InspirationAll Allies start with 15% Mana."
Urska MajorAll Urska Allies gain 1 Attack every turn."