Forest of Thorns
Archer (Elf)
Gain 1 Life for each Green ally.
Start battles with 50% Mana.
15% chance for Skull damage to be lethal.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."
Grosh-Nak
Barbarian (Orc)
Gain 3 Attack when I take damage.
20% chance to dodge Skull damage.
Gain 3 Attack when matching Red Gems.
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War
FerocityGain 4 Attack.
CounterattackGain 2 attack when I take damage.
Axes of DoomGain 3 Magic if using an Axe.
Blood and GloryGain 1 Glory in PvP Battles.
VengeanceGain 3 Attack when an enemy dies.
BloodthirstyBecome enraged on 4 or 5 Gem matches.
Bull GeneralAll Tauros allies gain 1 Attack every turn.
Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Zhul'Kari
Orbweaver (Elf)
Gain 1 Life for each Green ally.
Immunity to Mana Burn, Mana Drain and Mana Steal.
35% chance to summon a Giant Spider when I take damage.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Shadow
GloomAll Purple allies gain 2 Life.
Shadow ScalesAll Naga Allies gain 1 Armor every turn.
Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies.
Dusk’s AuraCreate a darkstorm at the start of a battle.
StealthyCannot be targeted by spells (unless there are no other targets).
Dark VenomPoison a random Enemy when matching purple Gems.
Rising Shadows7% chance to assassinate the last enemy when another enemy dies.
Morale
ExemplarGain 5 Attack in PvP."
ResplendenceGain 2 Magic if using Jewellery."
Royal ArmoryAll ally Knights gain 2 Armor."
Quick StudyGain 10% bonus XP from battle."
CommanderGain 2 to all Skills if in first position."
InspirationAll Allies start with 15% Mana."
Urska MajorAll Urska Allies gain 1 Attack every turn."
Wild Plains
Shaman (Tauros)
Allied Tauros gain 2 Life.
Gain 1 Magic for each Green ally.
All Tauros Allies start with 50% Mana.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
War
FerocityGain 4 Attack.
CounterattackGain 2 attack when I take damage.
Axes of DoomGain 3 Magic if using an Axe.
Blood and GloryGain 1 Glory in PvP Battles.
VengeanceGain 3 Attack when an enemy dies.
BloodthirstyBecome enraged on 4 or 5 Gem matches.
Bull GeneralAll Tauros allies gain 1 Attack every turn.
Light
Shining StaffGain 2 Magic if using a Staff."
Leading LightGain 10 Armor if in first position."
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches."
Dawn’s AuraCreate a lightstorm at the start of a battle."
Armor of LightAll troops gain 4 Armor."
LightbringerGain bonus Yellow Mana from Yellow Gem matches."
DivinityAll Divine Allies gain 2 Life every turn."
Vulpacea
Spiritwalker (Wargare)
Allied Wargare gain 2 Life.
Reduce damage from Spells by 25%.
Drain 2 Mana from a random Enemy when an Ally casts a spell.
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Arcane
Magical ShieldAll Purple allies gain 2 Armor.
Mage LordGain 2 Magic if in last position.
Anti-Magic SphereReduce damage from Spells by 20%.
Mana SourceStart battles with 50% Mana.
AntiquityGain 4 Magic when using Relics.
Arcane SurgeGain bonus Purple Mana from Purple Gem matches.
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Forest
Haunted WeaveWeb a random enemy when I summon a troop."
Perfect AimGain 2 Magic if using a Bow."
Root TrapEntangle the first enemy at the start of battle."
Nature’s AuraCreate a leafstorm at the start of a battle."
Wall of VinesAll Green allies gain 5 Armor."
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle."
Harvest MoonAll Wargare Allies gain 2 Life every turn."
Pridelands
Sunspear (Raksha)
Gain 1 Attack for each Red ally.
Immunity to Burning and Faerie Fire.
Create a Firestorm at the start of every turn.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Fire
Feline FuryAll Raksha gain 1 Attack and Life."
FireproofImmunity to Burning and Faerie Fire."
Up in FlamesBurn a random enemy when an ally dies."
FirestarterCreate a firestorm at the start of a battle."
Gift of FireAll Red Allies gain 1 Magic."
FirebringerGain bonus Red Mana from Red Gem matches."
FirebladeDeal triple Skull damage to burning enemies."
Maugrim Woods
Warden (Beast)
Gain 3 Attack when an ally dies.
Allied Beasts gain 2 Life.
All allies gain 5 Armor.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Guardian
Stone WallAll Brown allies gain 2 Armor.
ProtectorGain 3 Magic if using a Shield.
VanguardGain Barrier at the start of battle.
Razor ArmorAdd 20% of Armor to Skull Damage.
SaviorWhen an ally dies, Barrier another random ally.
BanishmentDispel all enemies on 4 or 5 Gem matches.
Armor PlatingAll Mech Allies gain 2 Armor per turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."