1 5 10 20 40 70 100 | Forest Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | Wind ShieldGain 8 Armor. PrecisionGain 2 Magic if using a Missile. Wind SpeedAll Yellow Allies start with 10% Mana. Celestial CurrentsAll Centaur allies gain 1 Magic. Gale ForceAll Yellow allies gain 2 Attack. Child of Sky25% chance to summon a Heronath when an ally casts a spell. Stryx CommanderAll Stryx allies gain 1 Attack every turn. | HuntHunter’s Mark a random enemy on 4 or 5 of a kind." Knife ThrowingGain 2 Magic if using a Dagger." Light FingersGain 5 Gold every turn." Backup35% chance to summon a Bandit when an ally dies." Goblin FriendAll Goblins gain 2 Attack." Dodge30% chance to dodge Skull damage." Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind." |
1 5 10 20 40 70 100 | FerocityGain 4 Attack. CounterattackGain 2 attack when I take damage. Axes of DoomGain 3 Magic if using an Axe. Blood and GloryGain 1 Glory in PvP Battles. VengeanceGain 3 Attack when an enemy dies. BloodthirstyBecome enraged on 4 or 5 Gem matches. Bull GeneralAll Tauros allies gain 1 Attack every turn. | Forest Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | Chaos StormSummon a random storm on 4 or 5 Gem matches." Mace of PowerGain 2 Magic if using a Mace." Thunder FistAll Yellow Allies gain 1 Magic." Storm AuraCreate a duststorm at the start of a battle." Titanic SurgeAll Giant Allies gain 1 Life and Magic." Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches." Lord of StormsElementals gain 1 Magic when an ally casts a spell." |
1 5 10 20 40 70 100 | Forest Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | GloomAll Purple allies gain 2 Life. Shadow ScalesAll Naga Allies gain 1 Armor every turn. Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies. Dusk’s AuraCreate a darkstorm at the start of a battle. StealthyCannot be targeted by spells (unless there are no other targets). Dark VenomPoison a random Enemy when matching purple Gems. Rising Shadows7% chance to assassinate the last enemy when another enemy dies. | ExemplarGain 5 Attack in PvP." ResplendenceGain 2 Magic if using Jewellery." Royal ArmoryAll ally Knights gain 2 Armor." Quick StudyGain 10% bonus XP from battle." CommanderGain 2 to all Skills if in first position." InspirationAll Allies start with 15% Mana." Urska MajorAll Urska Allies gain 1 Attack every turn." |
1 5 10 20 40 70 100 | Forest Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | FerocityGain 4 Attack. CounterattackGain 2 attack when I take damage. Axes of DoomGain 3 Magic if using an Axe. Blood and GloryGain 1 Glory in PvP Battles. VengeanceGain 3 Attack when an enemy dies. BloodthirstyBecome enraged on 4 or 5 Gem matches. Bull GeneralAll Tauros allies gain 1 Attack every turn. | Shining StaffGain 2 Magic if using a Staff." Leading LightGain 10 Armor if in first position." Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches." Dawn’s AuraCreate a lightstorm at the start of a battle." Armor of LightAll troops gain 4 Armor." LightbringerGain bonus Yellow Mana from Yellow Gem matches." DivinityAll Divine Allies gain 2 Life every turn." |
1 5 10 20 40 70 100 | Magical ShieldAll Purple allies gain 2 Armor. Mage LordGain 2 Magic if in last position. Anti-Magic SphereReduce damage from Spells by 20%. Mana SourceStart battles with 50% Mana. AntiquityGain 4 Magic when using Relics. Arcane SurgeGain bonus Purple Mana from Purple Gem matches. Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies. | ResilienceGain 8 Life. PurificationCleanse myself on 4 or 5 Gem matches. Fast HealingRecover 2 Life every turn. Fey VengeanceFaerie Fire a random enemy when an Ally dies. Healing HerbGain 4 Life when matching Green Gems. Nature’s WillGain bonus Green Mana from Green Gem matches. Eternal SummerAll Fey Allies gain 2 Life every turn. | Forest Haunted WeaveWeb a random enemy when I summon a troop." Perfect AimGain 2 Magic if using a Bow." Root TrapEntangle the first enemy at the start of battle." Nature’s AuraCreate a leafstorm at the start of a battle." Wall of VinesAll Green allies gain 5 Armor." Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle." Harvest MoonAll Wargare Allies gain 2 Life every turn." |
1 5 10 20 40 70 100 | Forest Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | Snap FreezeFreeze a random enemy at the start of battle. InsulatedImmunity to Frozen. Ocean’s TridentGain 3 Magic if using a Polearm. Watery BindingAll Blue Allies gain 4 Life. DelugeSubmerge a random ally on 4 or 5 Gem matches. Water MasteryGain bonus Blue Mana from Blue Gem matches. Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies. | Feline FuryAll Raksha gain 1 Attack and Life." FireproofImmunity to Burning and Faerie Fire." Up in FlamesBurn a random enemy when an ally dies." FirestarterCreate a firestorm at the start of a battle." Gift of FireAll Red Allies gain 1 Magic." FirebringerGain bonus Red Mana from Red Gem matches." FirebladeDeal triple Skull damage to burning enemies." |
1 5 10 20 40 70 100 | Forest Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | Stone WallAll Brown allies gain 2 Armor. ProtectorGain 3 Magic if using a Shield. VanguardGain Barrier at the start of battle. Razor ArmorAdd 20% of Armor to Skull Damage. SaviorWhen an ally dies, Barrier another random ally. BanishmentDispel all enemies on 4 or 5 Gem matches. Armor PlatingAll Mech Allies gain 2 Armor per turn. | HuntHunter’s Mark a random enemy on 4 or 5 of a kind." Knife ThrowingGain 2 Magic if using a Dagger." Light FingersGain 5 Gold every turn." Backup35% chance to summon a Bandit when an ally dies." Goblin FriendAll Goblins gain 2 Attack." Dodge30% chance to dodge Skull damage." Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind." |