1 5 10 20 40 70 100 | Daemonic RageAll Daemons gain 1 Attack. Dark HungerSteal 1 Life from the first enemy when matching Purple Gems. PlaguebearerDisease a random enemy on 4 or 5 Gem matches. Spawn of Hell50% chance to summon a Hellspawn when an enemy dies. Sudden DoomCreate a Doomstorm at the start of battle. DeliriumGain 2 Magic and Attack when I take damage to Life. Chaos WaveAll enemies lose 1 point on a random skill when I match Skulls. | Life ResilienceGain 8 Life. PurificationCleanse myself on 4 or 5 Gem matches. Fast HealingRecover 2 Life every turn. Fey VengeanceFaerie Fire a random enemy when an Ally dies. Healing HerbGain 4 Life when matching Green Gems. Nature’s WillGain bonus Green Mana from Green Gem matches. Eternal SummerAll Fey Allies gain 2 Life every turn. | ReaperGain 2 Magic if using a Scythe." Chill of DeathWhen an enemy dies, Freeze another random enemy." Soul CallerGain 1 Soul every turn." Icy VeilCreate an icestorm at the start of a battle." Life SiphonSteal 2 Life from the first enemy on 4 or 5 Gem matches." Swift CurseDeath Mark a random enemy at the start of battle." Unholy BlessingAll Undead gain 2 Armor and Magic when an ally dies." |
1 5 10 20 40 70 100 | Feline FuryAll Raksha gain 1 Attack and Life. FireproofImmunity to Burning and Faerie Fire. Up in FlamesBurn a random enemy when an ally dies. FirestarterCreate a firestorm at the start of a battle. Gift of FireAll Red Allies gain 1 Magic. FirebringerGain bonus Red Mana from Red Gem matches. FirebladeDeal triple Skull damage to burning enemies. | Shining StaffGain 2 Magic if using a Staff. Leading LightGain 10 Armor if in first position. Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches. Dawn’s AuraCreate a lightstorm at the start of a battle. Armor of LightAll troops gain 4 Armor. LightbringerGain bonus Yellow Mana from Yellow Gem matches. DivinityAll Divine Allies gain 2 Life every turn. | Life ResilienceGain 8 Life." PurificationCleanse myself on 4 or 5 Gem matches." Fast HealingRecover 2 Life every turn." Fey VengeanceFaerie Fire a random enemy when an Ally dies." Healing HerbGain 4 Life when matching Green Gems." Nature’s WillGain bonus Green Mana from Green Gem matches." Eternal SummerAll Fey Allies gain 2 Life every turn." |
1 5 10 20 40 70 100 | Life ResilienceGain 8 Life. PurificationCleanse myself on 4 or 5 Gem matches. Fast HealingRecover 2 Life every turn. Fey VengeanceFaerie Fire a random enemy when an Ally dies. Healing HerbGain 4 Life when matching Green Gems. Nature’s WillGain bonus Green Mana from Green Gem matches. Eternal SummerAll Fey Allies gain 2 Life every turn. | ImpactInflict Stun when enemies deal Skull damage to me. Hammer MasteryGain 2 Magic if using a Hammer. Stone CircleAll Brown Allies gain 3 Armor. Dwarven ArmorGain 4 Armor for each Dwarven ally. Rock SolidGain a Barrier when matching Brown Gems. Stone MasteryGain bonus Brown Mana from Brown Gem matches. FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour. | Snap FreezeFreeze a random enemy at the start of battle." InsulatedImmunity to Frozen." Ocean’s TridentGain 3 Magic if using a Polearm." Watery BindingAll Blue Allies gain 4 Life." DelugeSubmerge a random ally on 4 or 5 Gem matches." Water MasteryGain bonus Blue Mana from Blue Gem matches." Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies." |
1 5 10 20 40 70 100 | Shining StaffGain 2 Magic if using a Staff. Leading LightGain 10 Armor if in first position. Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches. Dawn’s AuraCreate a lightstorm at the start of a battle. Armor of LightAll troops gain 4 Armor. LightbringerGain bonus Yellow Mana from Yellow Gem matches. DivinityAll Divine Allies gain 2 Life every turn. | Life ResilienceGain 8 Life. PurificationCleanse myself on 4 or 5 Gem matches. Fast HealingRecover 2 Life every turn. Fey VengeanceFaerie Fire a random enemy when an Ally dies. Healing HerbGain 4 Life when matching Green Gems. Nature’s WillGain bonus Green Mana from Green Gem matches. Eternal SummerAll Fey Allies gain 2 Life every turn. | SerendipityGive a random ally a random status effect." Well-ReadGain 3 Magic if using a Tome." Golem Protector20% chance to summon an Ancient Golem when I take damage to Life." TacticianGain 3 Magic at the start of a battle." MentorAll allies gain 1 Magic." Tree of KnowledgeGain Enchant when matching Green Gems." Master BuilderAll constructs gain 10 Life." |
1 5 10 20 40 70 100 | Magical ShieldAll Purple allies gain 2 Armor. Mage LordGain 2 Magic if in last position. Anti-Magic SphereReduce damage from Spells by 20%. Mana SourceStart battles with 50% Mana. AntiquityGain 4 Magic when using Relics. Arcane SurgeGain bonus Purple Mana from Purple Gem matches. Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies. | Life ResilienceGain 8 Life. PurificationCleanse myself on 4 or 5 Gem matches. Fast HealingRecover 2 Life every turn. Fey VengeanceFaerie Fire a random enemy when an Ally dies. Healing HerbGain 4 Life when matching Green Gems. Nature’s WillGain bonus Green Mana from Green Gem matches. Eternal SummerAll Fey Allies gain 2 Life every turn. | Haunted WeaveWeb a random enemy when I summon a troop." Perfect AimGain 2 Magic if using a Bow." Root TrapEntangle the first enemy at the start of battle." Nature’s AuraCreate a leafstorm at the start of a battle." Wall of VinesAll Green allies gain 5 Armor." Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle." Harvest MoonAll Wargare Allies gain 2 Life every turn." |
1 5 10 20 40 70 100 | Chaos StormSummon a random storm on 4 or 5 Gem matches. Mace of PowerGain 2 Magic if using a Mace. Thunder FistAll Yellow Allies gain 1 Magic. Storm AuraCreate a duststorm at the start of a battle. Titanic SurgeAll Giant Allies gain 1 Life and Magic. Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches. Lord of StormsElementals gain 1 Magic when an ally casts a spell. | Life ResilienceGain 8 Life. PurificationCleanse myself on 4 or 5 Gem matches. Fast HealingRecover 2 Life every turn. Fey VengeanceFaerie Fire a random enemy when an Ally dies. Healing HerbGain 4 Life when matching Green Gems. Nature’s WillGain bonus Green Mana from Green Gem matches. Eternal SummerAll Fey Allies gain 2 Life every turn. | Wind ShieldGain 8 Armor." PrecisionGain 2 Magic if using a Missile." Wind SpeedAll Yellow Allies start with 10% Mana." Celestial CurrentsAll Centaur allies gain 1 Magic." Gale ForceAll Yellow allies gain 2 Attack." Child of Sky25% chance to summon a Heronath when an ally casts a spell." Stryx CommanderAll Stryx allies gain 1 Attack every turn." |
1 5 10 20 40 70 100 | Snap FreezeFreeze a random enemy at the start of battle. InsulatedImmunity to Frozen. Ocean’s TridentGain 3 Magic if using a Polearm. Watery BindingAll Blue Allies gain 4 Life. DelugeSubmerge a random ally on 4 or 5 Gem matches. Water MasteryGain bonus Blue Mana from Blue Gem matches. Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies. | Life ResilienceGain 8 Life. PurificationCleanse myself on 4 or 5 Gem matches. Fast HealingRecover 2 Life every turn. Fey VengeanceFaerie Fire a random enemy when an Ally dies. Healing HerbGain 4 Life when matching Green Gems. Nature’s WillGain bonus Green Mana from Green Gem matches. Eternal SummerAll Fey Allies gain 2 Life every turn. | Magical ShieldAll Purple allies gain 2 Armor." Mage LordGain 2 Magic if in last position." Anti-Magic SphereReduce damage from Spells by 20%." Mana SourceStart battles with 50% Mana." AntiquityGain 4 Magic when using Relics." Arcane SurgeGain bonus Purple Mana from Purple Gem matches." Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies." |