1 5 10 20 40 70 100 | Light Shining StaffGain 2 Magic if using a Staff. Leading LightGain 10 Armor if in first position. Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches. Dawn’s AuraCreate a lightstorm at the start of a battle. Armor of LightAll troops gain 4 Armor. LightbringerGain bonus Yellow Mana from Yellow Gem matches. DivinityAll Divine Allies gain 2 Life every turn. | Knowledge SerendipityGive a random ally a random status effect. Well-ReadGain 3 Magic if using a Tome. Golem Protector20% chance to summon an Ancient Golem when I take damage to Life. TacticianGain 3 Magic at the start of a battle. MentorAll allies gain 1 Magic. Tree of KnowledgeGain Enchant when matching Green Gems. Master BuilderAll constructs gain 10 Life. | Wind Wind ShieldGain 8 Armor." PrecisionGain 2 Magic if using a Missile." Wind SpeedAll Yellow Allies start with 10% Mana." Celestial CurrentsAll Centaur allies gain 1 Magic." Gale ForceAll Yellow allies gain 2 Attack." Child of Sky25% chance to summon a Heronath when an ally casts a spell." Stryx CommanderAll Stryx allies gain 1 Attack every turn." |