1 5 10 20 40 70 100 | HuntHunter’s Mark a random enemy on 4 or 5 of a kind. Knife ThrowingGain 2 Magic if using a Dagger. Light FingersGain 5 Gold every turn. Backup35% chance to summon a Bandit when an ally dies. Goblin FriendAll Goblins gain 2 Attack. Dodge30% chance to dodge Skull damage. Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind. | Water Snap FreezeFreeze a random enemy at the start of battle. InsulatedImmunity to Frozen. Ocean’s TridentGain 3 Magic if using a Polearm. Watery BindingAll Blue Allies gain 4 Life. DelugeSubmerge a random ally on 4 or 5 Gem matches. Water MasteryGain bonus Blue Mana from Blue Gem matches. Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies. | Wind ShieldGain 8 Armor." PrecisionGain 2 Magic if using a Missile." Wind SpeedAll Yellow Allies start with 10% Mana." Celestial CurrentsAll Centaur allies gain 1 Magic." Gale ForceAll Yellow allies gain 2 Attack." Child of Sky25% chance to summon a Heronath when an ally casts a spell." Stryx CommanderAll Stryx allies gain 1 Attack every turn." |
1 5 10 20 40 70 100 | ImpactInflict Stun when enemies deal Skull damage to me. Hammer MasteryGain 2 Magic if using a Hammer. Stone CircleAll Brown Allies gain 3 Armor. Dwarven ArmorGain 4 Armor for each Dwarven ally. Rock SolidGain a Barrier when matching Brown Gems. Stone MasteryGain bonus Brown Mana from Brown Gem matches. FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour. | Water Snap FreezeFreeze a random enemy at the start of battle. InsulatedImmunity to Frozen. Ocean’s TridentGain 3 Magic if using a Polearm. Watery BindingAll Blue Allies gain 4 Life. DelugeSubmerge a random ally on 4 or 5 Gem matches. Water MasteryGain bonus Blue Mana from Blue Gem matches. Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies. | Chaos StormSummon a random storm on 4 or 5 Gem matches." Mace of PowerGain 2 Magic if using a Mace." Thunder FistAll Yellow Allies gain 1 Magic." Storm AuraCreate a duststorm at the start of a battle." Titanic SurgeAll Giant Allies gain 1 Life and Magic." Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches." Lord of StormsElementals gain 1 Magic when an ally casts a spell." |
1 5 10 20 40 70 100 | Water Snap FreezeFreeze a random enemy at the start of battle. InsulatedImmunity to Frozen. Ocean’s TridentGain 3 Magic if using a Polearm. Watery BindingAll Blue Allies gain 4 Life. DelugeSubmerge a random ally on 4 or 5 Gem matches. Water MasteryGain bonus Blue Mana from Blue Gem matches. Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies. | Magical ShieldAll Purple allies gain 2 Armor. Mage LordGain 2 Magic if in last position. Anti-Magic SphereReduce damage from Spells by 20%. Mana SourceStart battles with 50% Mana. AntiquityGain 4 Magic when using Relics. Arcane SurgeGain bonus Purple Mana from Purple Gem matches. Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies. | Chaos StormSummon a random storm on 4 or 5 Gem matches." Mace of PowerGain 2 Magic if using a Mace." Thunder FistAll Yellow Allies gain 1 Magic." Storm AuraCreate a duststorm at the start of a battle." Titanic SurgeAll Giant Allies gain 1 Life and Magic." Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches." Lord of StormsElementals gain 1 Magic when an ally casts a spell." |
1 5 10 20 40 70 100 | ResilienceGain 8 Life. PurificationCleanse myself on 4 or 5 Gem matches. Fast HealingRecover 2 Life every turn. Fey VengeanceFaerie Fire a random enemy when an Ally dies. Healing HerbGain 4 Life when matching Green Gems. Nature’s WillGain bonus Green Mana from Green Gem matches. Eternal SummerAll Fey Allies gain 2 Life every turn. | ImpactInflict Stun when enemies deal Skull damage to me. Hammer MasteryGain 2 Magic if using a Hammer. Stone CircleAll Brown Allies gain 3 Armor. Dwarven ArmorGain 4 Armor for each Dwarven ally. Rock SolidGain a Barrier when matching Brown Gems. Stone MasteryGain bonus Brown Mana from Brown Gem matches. FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour. | Water Snap FreezeFreeze a random enemy at the start of battle." InsulatedImmunity to Frozen." Ocean’s TridentGain 3 Magic if using a Polearm." Watery BindingAll Blue Allies gain 4 Life." DelugeSubmerge a random ally on 4 or 5 Gem matches." Water MasteryGain bonus Blue Mana from Blue Gem matches." Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies." |
1 5 10 20 40 70 100 | Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | Water Snap FreezeFreeze a random enemy at the start of battle. InsulatedImmunity to Frozen. Ocean’s TridentGain 3 Magic if using a Polearm. Watery BindingAll Blue Allies gain 4 Life. DelugeSubmerge a random ally on 4 or 5 Gem matches. Water MasteryGain bonus Blue Mana from Blue Gem matches. Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies. | Feline FuryAll Raksha gain 1 Attack and Life." FireproofImmunity to Burning and Faerie Fire." Up in FlamesBurn a random enemy when an ally dies." FirestarterCreate a firestorm at the start of a battle." Gift of FireAll Red Allies gain 1 Magic." FirebringerGain bonus Red Mana from Red Gem matches." FirebladeDeal triple Skull damage to burning enemies." |
1 5 10 20 40 70 100 | Water Snap FreezeFreeze a random enemy at the start of battle. InsulatedImmunity to Frozen. Ocean’s TridentGain 3 Magic if using a Polearm. Watery BindingAll Blue Allies gain 4 Life. DelugeSubmerge a random ally on 4 or 5 Gem matches. Water MasteryGain bonus Blue Mana from Blue Gem matches. Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies. | ResilienceGain 8 Life. PurificationCleanse myself on 4 or 5 Gem matches. Fast HealingRecover 2 Life every turn. Fey VengeanceFaerie Fire a random enemy when an Ally dies. Healing HerbGain 4 Life when matching Green Gems. Nature’s WillGain bonus Green Mana from Green Gem matches. Eternal SummerAll Fey Allies gain 2 Life every turn. | Magical ShieldAll Purple allies gain 2 Armor." Mage LordGain 2 Magic if in last position." Anti-Magic SphereReduce damage from Spells by 20%." Mana SourceStart battles with 50% Mana." AntiquityGain 4 Magic when using Relics." Arcane SurgeGain bonus Purple Mana from Purple Gem matches." Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies." |