Blackhawk
Corsair (Rogue)
Gain 1 Life for each Blue ally.
Gain 2 bonus Gold on 4 or 5 Gem matches.
Gain 2 bonus Blue Mana when matching Blue Gems.
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Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Nexus
Elementalist (Elemental)
Allied Elementals gain 2 Life.
Allied Elementals gain 2 Armor.
Stun, Freeze, Burn, and Entangle a random Enemy when matching 4 or more Gems.
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Stone
ImpactInflict Stun when enemies deal Skull damage to me.
Hammer MasteryGain 2 Magic if using a Hammer.
Stone CircleAll Brown Allies gain 3 Armor.
Dwarven ArmorGain 4 Armor for each Dwarven ally.
Rock SolidGain a Barrier when matching Brown Gems.
Stone MasteryGain bonus Brown Mana from Brown Gem matches.
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour.
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Glacial Peaks
Frostmage (Fey)
Gain 1 Life for each Blue ally.
Gain 1 Magic when an ally casts a spell.
25% chance to Freeze a random enemy when an ally casts a spell.
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Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Arcane
Magical ShieldAll Purple allies gain 2 Armor.
Mage LordGain 2 Magic if in last position.
Anti-Magic SphereReduce damage from Spells by 20%.
Mana SourceStart battles with 50% Mana.
AntiquityGain 4 Magic when using Relics.
Arcane SurgeGain bonus Purple Mana from Purple Gem matches.
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Shentang
Monk (Elf)
Immune to Mana Drain, Silence, Faerie Fire, and Mana Burn.
20% chance to dodge Skull damage.
Gain 3 Mana when matching 4 or more Gems.
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Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Stone
ImpactInflict Stun when enemies deal Skull damage to me.
Hammer MasteryGain 2 Magic if using a Hammer.
Stone CircleAll Brown Allies gain 3 Armor.
Dwarven ArmorGain 4 Armor for each Dwarven ally.
Rock SolidGain a Barrier when matching Brown Gems.
Stone MasteryGain bonus Brown Mana from Brown Gem matches.
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour.
Water
Snap FreezeFreeze a random enemy at the start of battle."
InsulatedImmunity to Frozen."
Ocean’s TridentGain 3 Magic if using a Polearm."
Watery BindingAll Blue Allies gain 4 Life."
DelugeSubmerge a random ally on 4 or 5 Gem matches."
Water MasteryGain bonus Blue Mana from Blue Gem matches."
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies."
Pridelands
Sunspear (Raksha)
Gain 1 Attack for each Red ally.
Immunity to Burning and Faerie Fire.
Create a Firestorm at the start of every turn.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Fire
Feline FuryAll Raksha gain 1 Attack and Life."
FireproofImmunity to Burning and Faerie Fire."
Up in FlamesBurn a random enemy when an ally dies."
FirestarterCreate a firestorm at the start of a battle."
Gift of FireAll Red Allies gain 1 Magic."
FirebringerGain bonus Red Mana from Red Gem matches."
FirebladeDeal triple Skull damage to burning enemies."
Merlantis
Tidecaller (Merfolk)
Allied Merfolk gain 2 Life.
Submerge myself when I take damage.
Explode a Blue Gem when matching 4 or more Gems.
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Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Arcane
Magical ShieldAll Purple allies gain 2 Armor."
Mage LordGain 2 Magic if in last position."
Anti-Magic SphereReduce damage from Spells by 20%."
Mana SourceStart battles with 50% Mana."
AntiquityGain 4 Magic when using Relics."
Arcane SurgeGain bonus Purple Mana from Purple Gem matches."
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies."