1 5 10 20 40 70 100 | Cunning HuntHunter’s Mark a random enemy on 4 or 5 of a kind. Knife ThrowingGain 2 Magic if using a Dagger. Light FingersGain 5 Gold every turn. Backup35% chance to summon a Bandit when an ally dies. Goblin FriendAll Goblins gain 2 Attack. Dodge30% chance to dodge Skull damage. Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind. | Water Snap FreezeFreeze a random enemy at the start of battle. InsulatedImmunity to Frozen. Ocean’s TridentGain 3 Magic if using a Polearm. Watery BindingAll Blue Allies gain 4 Life. DelugeSubmerge a random ally on 4 or 5 Gem matches. Water MasteryGain bonus Blue Mana from Blue Gem matches. Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies. | Wind Wind ShieldGain 8 Armor." PrecisionGain 2 Magic if using a Missile." Wind SpeedAll Yellow Allies start with 10% Mana." Celestial CurrentsAll Centaur allies gain 1 Magic." Gale ForceAll Yellow allies gain 2 Attack." Child of Sky25% chance to summon a Heronath when an ally casts a spell." Stryx CommanderAll Stryx allies gain 1 Attack every turn." |