1 5 10 20 40 70 100 | Forest Haunted WeaveWeb a random enemy when I summon a troop. Perfect AimGain 2 Magic if using a Bow. Root TrapEntangle the first enemy at the start of battle. Nature’s AuraCreate a leafstorm at the start of a battle. Wall of VinesAll Green allies gain 5 Armor. Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle. Harvest MoonAll Wargare Allies gain 2 Life every turn. | Wind Wind ShieldGain 8 Armor. PrecisionGain 2 Magic if using a Missile. Wind SpeedAll Yellow Allies start with 10% Mana. Celestial CurrentsAll Centaur allies gain 1 Magic. Gale ForceAll Yellow allies gain 2 Attack. Child of Sky25% chance to summon a Heronath when an ally casts a spell. Stryx CommanderAll Stryx allies gain 1 Attack every turn. | Cunning HuntHunter’s Mark a random enemy on 4 or 5 of a kind." Knife ThrowingGain 2 Magic if using a Dagger." Light FingersGain 5 Gold every turn." Backup35% chance to summon a Bandit when an ally dies." Goblin FriendAll Goblins gain 2 Attack." Dodge30% chance to dodge Skull damage." Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind." |
1 5 10 20 40 70 100 | Cunning HuntHunter’s Mark a random enemy on 4 or 5 of a kind. Knife ThrowingGain 2 Magic if using a Dagger. Light FingersGain 5 Gold every turn. Backup35% chance to summon a Bandit when an ally dies. Goblin FriendAll Goblins gain 2 Attack. Dodge30% chance to dodge Skull damage. Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind. | Water Snap FreezeFreeze a random enemy at the start of battle. InsulatedImmunity to Frozen. Ocean’s TridentGain 3 Magic if using a Polearm. Watery BindingAll Blue Allies gain 4 Life. DelugeSubmerge a random ally on 4 or 5 Gem matches. Water MasteryGain bonus Blue Mana from Blue Gem matches. Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies. | Wind Wind ShieldGain 8 Armor." PrecisionGain 2 Magic if using a Missile." Wind SpeedAll Yellow Allies start with 10% Mana." Celestial CurrentsAll Centaur allies gain 1 Magic." Gale ForceAll Yellow allies gain 2 Attack." Child of Sky25% chance to summon a Heronath when an ally casts a spell." Stryx CommanderAll Stryx allies gain 1 Attack every turn." |
1 5 10 20 40 70 100 | Wind Wind ShieldGain 8 Armor. PrecisionGain 2 Magic if using a Missile. Wind SpeedAll Yellow Allies start with 10% Mana. Celestial CurrentsAll Centaur allies gain 1 Magic. Gale ForceAll Yellow allies gain 2 Attack. Child of Sky25% chance to summon a Heronath when an ally casts a spell. Stryx CommanderAll Stryx allies gain 1 Attack every turn. | Cunning HuntHunter’s Mark a random enemy on 4 or 5 of a kind. Knife ThrowingGain 2 Magic if using a Dagger. Light FingersGain 5 Gold every turn. Backup35% chance to summon a Bandit when an ally dies. Goblin FriendAll Goblins gain 2 Attack. Dodge30% chance to dodge Skull damage. Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind. | Storms Chaos StormSummon a random storm on 4 or 5 Gem matches." Mace of PowerGain 2 Magic if using a Mace." Thunder FistAll Yellow Allies gain 1 Magic." Storm AuraCreate a duststorm at the start of a battle." Titanic SurgeAll Giant Allies gain 1 Life and Magic." Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches." Lord of StormsElementals gain 1 Magic when an ally casts a spell." |
1 5 10 20 40 70 100 | Cunning HuntHunter’s Mark a random enemy on 4 or 5 of a kind. Knife ThrowingGain 2 Magic if using a Dagger. Light FingersGain 5 Gold every turn. Backup35% chance to summon a Bandit when an ally dies. Goblin FriendAll Goblins gain 2 Attack. Dodge30% chance to dodge Skull damage. Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind. | Shadow GloomAll Purple allies gain 2 Life. Shadow ScalesAll Naga Allies gain 1 Armor every turn. Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies. Dusk’s AuraCreate a darkstorm at the start of a battle. StealthyCannot be targeted by spells (unless there are no other targets). Dark VenomPoison a random Enemy when matching purple Gems. Rising Shadows7% chance to assassinate the last enemy when another enemy dies. | Wind Wind ShieldGain 8 Armor." PrecisionGain 2 Magic if using a Missile." Wind SpeedAll Yellow Allies start with 10% Mana." Celestial CurrentsAll Centaur allies gain 1 Magic." Gale ForceAll Yellow allies gain 2 Attack." Child of Sky25% chance to summon a Heronath when an ally casts a spell." Stryx CommanderAll Stryx allies gain 1 Attack every turn." |