Adana
Mechanist (Mech)
Allied Mechs gain 2 Life.
Immunity to Frozen.
All Mech Allies start with 50% Mana.
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Guardian
Stone WallAll Brown allies gain 2 Armor.
ProtectorGain 3 Magic if using a Shield.
VanguardGain Barrier at the start of battle.
Razor ArmorAdd 20% of Armor to Skull Damage.
SaviorWhen an ally dies, Barrier another random ally.
BanishmentDispel all enemies on 4 or 5 Gem matches.
Armor PlatingAll Mech Allies gain 2 Armor per turn.
Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Knowledge
SerendipityGive a random ally a random status effect."
Well-ReadGain 3 Magic if using a Tome."
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life."
TacticianGain 3 Magic at the start of a battle."
MentorAll allies gain 1 Magic."
Tree of KnowledgeGain Enchant when matching Green Gems."
Master BuilderAll constructs gain 10 Life."
Divinion Fields
Oracle (Centaur)
Allied Centaurs gain 2 Life.
Gain 1 Life when an ally casts a spell.
All Centaurs gain 2 Magic when an enemy casts a spell.
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Light
Shining StaffGain 2 Magic if using a Staff.
Leading LightGain 10 Armor if in first position.
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches.
Dawn’s AuraCreate a lightstorm at the start of a battle.
Armor of LightAll troops gain 4 Armor.
LightbringerGain bonus Yellow Mana from Yellow Gem matches.
DivinityAll Divine Allies gain 2 Life every turn.
Knowledge
SerendipityGive a random ally a random status effect.
Well-ReadGain 3 Magic if using a Tome.
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life.
TacticianGain 3 Magic at the start of a battle.
MentorAll allies gain 1 Magic.
Tree of KnowledgeGain Enchant when matching Green Gems.
Master BuilderAll constructs gain 10 Life.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."