Sin of Maraj
Doomsayer (Daemon)
All enemies lose 2 random Skill points.
Explode a Purple Gem at the start of battle.
25% chance to Death Mark a random enemy when matching 4 or more Gems.
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Chaos
Daemonic RageAll Daemons gain 1 Attack.
Dark HungerSteal 1 Life from the first enemy when matching Purple Gems.
PlaguebearerDisease a random enemy on 4 or 5 Gem matches.
Spawn of Hell50% chance to summon a Hellspawn when an enemy dies.
Sudden DoomCreate a Doomstorm at the start of battle.
DeliriumGain 2 Magic and Attack when I take damage to Life.
Chaos WaveAll enemies lose 1 point on a random skill when I match Skulls.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Death
ReaperGain 2 Magic if using a Scythe."
Chill of DeathWhen an enemy dies, Freeze another random enemy."
Soul CallerGain 1 Soul every turn."
Icy VeilCreate an icestorm at the start of a battle."
Life SiphonSteal 2 Life from the first enemy on 4 or 5 Gem matches."
Swift CurseDeath Mark a random enemy at the start of battle."
Unholy BlessingAll Undead gain 2 Armor and Magic when an ally dies."
Bright Forest
Hierophant (Fey)
All allies gain 2 random Skill points.
Reduce damage from Spells by 25%.
25% chance to grant a random Positive Status Effect to a random Ally when my turn begins.
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Fire
Feline FuryAll Raksha gain 1 Attack and Life.
FireproofImmunity to Burning and Faerie Fire.
Up in FlamesBurn a random enemy when an ally dies.
FirestarterCreate a firestorm at the start of a battle.
Gift of FireAll Red Allies gain 1 Magic.
FirebringerGain bonus Red Mana from Red Gem matches.
FirebladeDeal triple Skull damage to burning enemies.
Light
Shining StaffGain 2 Magic if using a Staff.
Leading LightGain 10 Armor if in first position.
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches.
Dawn’s AuraCreate a lightstorm at the start of a battle.
Armor of LightAll troops gain 4 Armor.
LightbringerGain bonus Yellow Mana from Yellow Gem matches.
DivinityAll Divine Allies gain 2 Life every turn.
Life
ResilienceGain 8 Life."
PurificationCleanse myself on 4 or 5 Gem matches."
Fast HealingRecover 2 Life every turn."
Fey VengeanceFaerie Fire a random enemy when an Ally dies."
Healing HerbGain 4 Life when matching Green Gems."
Nature’s WillGain bonus Green Mana from Green Gem matches."
Eternal SummerAll Fey Allies gain 2 Life every turn."
Shentang
Monk (Elf)
Immune to Mana Drain, Silence, Faerie Fire, and Mana Burn.
20% chance to dodge Skull damage.
Gain 3 Mana when matching 4 or more Gems.
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Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Stone
ImpactInflict Stun when enemies deal Skull damage to me.
Hammer MasteryGain 2 Magic if using a Hammer.
Stone CircleAll Brown Allies gain 3 Armor.
Dwarven ArmorGain 4 Armor for each Dwarven ally.
Rock SolidGain a Barrier when matching Brown Gems.
Stone MasteryGain bonus Brown Mana from Brown Gem matches.
FortitudeImmune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour.
Water
Snap FreezeFreeze a random enemy at the start of battle."
InsulatedImmunity to Frozen."
Ocean’s TridentGain 3 Magic if using a Polearm."
Watery BindingAll Blue Allies gain 4 Life."
DelugeSubmerge a random ally on 4 or 5 Gem matches."
Water MasteryGain bonus Blue Mana from Blue Gem matches."
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies."
Whitehelm
Priest (Divine)
Allied Divines gain 2 Life.
Gain bonus Yellow Mana from Yellow Gem matches.
All allies heal 2 points per turn.
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Light
Shining StaffGain 2 Magic if using a Staff.
Leading LightGain 10 Armor if in first position.
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches.
Dawn’s AuraCreate a lightstorm at the start of a battle.
Armor of LightAll troops gain 4 Armor.
LightbringerGain bonus Yellow Mana from Yellow Gem matches.
DivinityAll Divine Allies gain 2 Life every turn.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Knowledge
SerendipityGive a random ally a random status effect."
Well-ReadGain 3 Magic if using a Tome."
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life."
TacticianGain 3 Magic at the start of a battle."
MentorAll allies gain 1 Magic."
Tree of KnowledgeGain Enchant when matching Green Gems."
Master BuilderAll constructs gain 10 Life."
Vulpacea
Spiritwalker (Wargare)
Allied Wargare gain 2 Life.
Reduce damage from Spells by 25%.
Drain 2 Mana from a random Enemy when an Ally casts a spell.
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Arcane
Magical ShieldAll Purple allies gain 2 Armor.
Mage LordGain 2 Magic if in last position.
Anti-Magic SphereReduce damage from Spells by 20%.
Mana SourceStart battles with 50% Mana.
AntiquityGain 4 Magic when using Relics.
Arcane SurgeGain bonus Purple Mana from Purple Gem matches.
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Forest
Haunted WeaveWeb a random enemy when I summon a troop."
Perfect AimGain 2 Magic if using a Bow."
Root TrapEntangle the first enemy at the start of battle."
Nature’s AuraCreate a leafstorm at the start of a battle."
Wall of VinesAll Green allies gain 5 Armor."
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle."
Harvest MoonAll Wargare Allies gain 2 Life every turn."
Suncrest
Stormcaller (Stryx)
Allied Stryx gain 2 Life.
Deal 2 damage to a random enemy on 4 or 5 matches.
Conjure a Lightstorm when my turn begins.
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Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches.
Mace of PowerGain 2 Magic if using a Mace.
Thunder FistAll Yellow Allies gain 1 Magic.
Storm AuraCreate a duststorm at the start of a battle.
Titanic SurgeAll Giant Allies gain 1 Life and Magic.
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches.
Lord of StormsElementals gain 1 Magic when an ally casts a spell.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Merlantis
Tidecaller (Merfolk)
Allied Merfolk gain 2 Life.
Submerge myself when I take damage.
Explode a Blue Gem when matching 4 or more Gems.
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Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Arcane
Magical ShieldAll Purple allies gain 2 Armor."
Mage LordGain 2 Magic if in last position."
Anti-Magic SphereReduce damage from Spells by 20%."
Mana SourceStart battles with 50% Mana."
AntiquityGain 4 Magic when using Relics."
Arcane SurgeGain bonus Purple Mana from Purple Gem matches."
Mystic ChannelAll Mystics gain 2 Magic and Life when an enemy dies."