Forest of Thorns
Archer (Elf)
Gain 1 Life for each Green ally.
Start battles with 50% Mana.
15% chance for Skull damage to be lethal.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."
Blackhawk
Corsair (Rogue)
Gain 1 Life for each Blue ally.
Gain 2 bonus Gold on 4 or 5 Gem matches.
Gain 2 bonus Blue Mana when matching Blue Gems.
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Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Drifting Sands
Dervish (Monster)
Allied Monsters gain 2 Life.
20% chance to dodge Skull damage.
Give all Monster Allies 2 to all Skill Points on 4 or 5 Gem matches.
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Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Adana
Mechanist (Mech)
Allied Mechs gain 2 Life.
Immunity to Frozen.
All Mech Allies start with 50% Mana.
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Guardian
Stone WallAll Brown allies gain 2 Armor.
ProtectorGain 3 Magic if using a Shield.
VanguardGain Barrier at the start of battle.
Razor ArmorAdd 20% of Armor to Skull Damage.
SaviorWhen an ally dies, Barrier another random ally.
BanishmentDispel all enemies on 4 or 5 Gem matches.
Armor PlatingAll Mech Allies gain 2 Armor per turn.
Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Knowledge
SerendipityGive a random ally a random status effect."
Well-ReadGain 3 Magic if using a Tome."
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life."
TacticianGain 3 Magic at the start of a battle."
MentorAll allies gain 1 Magic."
Tree of KnowledgeGain Enchant when matching Green Gems."
Master BuilderAll constructs gain 10 Life."
Divinion Fields
Oracle (Centaur)
Allied Centaurs gain 2 Life.
Gain 1 Life when an ally casts a spell.
All Centaurs gain 2 Magic when an enemy casts a spell.
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Light
Shining StaffGain 2 Magic if using a Staff.
Leading LightGain 10 Armor if in first position.
Brilliant AuraAll allies gain 2 Life on 4 or 5 Gem matches.
Dawn’s AuraCreate a lightstorm at the start of a battle.
Armor of LightAll troops gain 4 Armor.
LightbringerGain bonus Yellow Mana from Yellow Gem matches.
DivinityAll Divine Allies gain 2 Life every turn.
Knowledge
SerendipityGive a random ally a random status effect.
Well-ReadGain 3 Magic if using a Tome.
Golem Protector20% chance to summon an Ancient Golem when I take damage to Life.
TacticianGain 3 Magic at the start of a battle.
MentorAll allies gain 1 Magic.
Tree of KnowledgeGain Enchant when matching Green Gems.
Master BuilderAll constructs gain 10 Life.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Suncrest
Stormcaller (Stryx)
Allied Stryx gain 2 Life.
Deal 2 damage to a random enemy on 4 or 5 matches.
Conjure a Lightstorm when my turn begins.
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Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches.
Mace of PowerGain 2 Magic if using a Mace.
Thunder FistAll Yellow Allies gain 1 Magic.
Storm AuraCreate a duststorm at the start of a battle.
Titanic SurgeAll Giant Allies gain 1 Life and Magic.
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches.
Lord of StormsElementals gain 1 Magic when an ally casts a spell.
Life
ResilienceGain 8 Life.
PurificationCleanse myself on 4 or 5 Gem matches.
Fast HealingRecover 2 Life every turn.
Fey VengeanceFaerie Fire a random enemy when an Ally dies.
Healing HerbGain 4 Life when matching Green Gems.
Nature’s WillGain bonus Green Mana from Green Gem matches.
Eternal SummerAll Fey Allies gain 2 Life every turn.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Zaejin
Thief (Goblin)
Gain 2 bonus Gold on 4 or 5 Gem matches.
Start battles with 50% Mana.
Deal 7 damage to the last enemy on 4 or 5 matches.
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Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Shadow
GloomAll Purple allies gain 2 Life.
Shadow ScalesAll Naga Allies gain 1 Armor every turn.
Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies.
Dusk’s AuraCreate a darkstorm at the start of a battle.
StealthyCannot be targeted by spells (unless there are no other targets).
Dark VenomPoison a random Enemy when matching purple Gems.
Rising Shadows7% chance to assassinate the last enemy when another enemy dies.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."