Forest of Thorns
Archer (Elf)
Gain 1 Life for each Green ally.
Start battles with 50% Mana.
15% chance for Skull damage to be lethal.
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Forest
Haunted WeaveWeb a random enemy when I summon a troop.
Perfect AimGain 2 Magic if using a Bow.
Root TrapEntangle the first enemy at the start of battle.
Nature’s AuraCreate a leafstorm at the start of a battle.
Wall of VinesAll Green allies gain 5 Armor.
Elven SentriesAll Elves gain 1 Magic and Attack at the start of a battle.
Harvest MoonAll Wargare Allies gain 2 Life every turn.
Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind."
Knife ThrowingGain 2 Magic if using a Dagger."
Light FingersGain 5 Gold every turn."
Backup35% chance to summon a Bandit when an ally dies."
Goblin FriendAll Goblins gain 2 Attack."
Dodge30% chance to dodge Skull damage."
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind."
Blackhawk
Corsair (Rogue)
Gain 1 Life for each Blue ally.
Gain 2 bonus Gold on 4 or 5 Gem matches.
Gain 2 bonus Blue Mana when matching Blue Gems.
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Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Water
Snap FreezeFreeze a random enemy at the start of battle.
InsulatedImmunity to Frozen.
Ocean’s TridentGain 3 Magic if using a Polearm.
Watery BindingAll Blue Allies gain 4 Life.
DelugeSubmerge a random ally on 4 or 5 Gem matches.
Water MasteryGain bonus Blue Mana from Blue Gem matches.
Aquatic GloryAll Merfolk allies gain 2 Magic when an enemy dies.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."
Drifting Sands
Dervish (Monster)
Allied Monsters gain 2 Life.
20% chance to dodge Skull damage.
Give all Monster Allies 2 to all Skill Points on 4 or 5 Gem matches.
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Wind
Wind ShieldGain 8 Armor.
PrecisionGain 2 Magic if using a Missile.
Wind SpeedAll Yellow Allies start with 10% Mana.
Celestial CurrentsAll Centaur allies gain 1 Magic.
Gale ForceAll Yellow allies gain 2 Attack.
Child of Sky25% chance to summon a Heronath when an ally casts a spell.
Stryx CommanderAll Stryx allies gain 1 Attack every turn.
Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Storms
Chaos StormSummon a random storm on 4 or 5 Gem matches."
Mace of PowerGain 2 Magic if using a Mace."
Thunder FistAll Yellow Allies gain 1 Magic."
Storm AuraCreate a duststorm at the start of a battle."
Titanic SurgeAll Giant Allies gain 1 Life and Magic."
Lightning StrikeExplode 1 Yellow Gem on 4 or 5 Gem matches."
Lord of StormsElementals gain 1 Magic when an ally casts a spell."
Zaejin
Thief (Goblin)
Gain 2 bonus Gold on 4 or 5 Gem matches.
Start battles with 50% Mana.
Deal 7 damage to the last enemy on 4 or 5 matches.
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Cunning
HuntHunter’s Mark a random enemy on 4 or 5 of a kind.
Knife ThrowingGain 2 Magic if using a Dagger.
Light FingersGain 5 Gold every turn.
Backup35% chance to summon a Bandit when an ally dies.
Goblin FriendAll Goblins gain 2 Attack.
Dodge30% chance to dodge Skull damage.
Thieves’ GuildAll Rogues gain 1 Magic on 4 or 5 of a kind.
Shadow
GloomAll Purple allies gain 2 Life.
Shadow ScalesAll Naga Allies gain 1 Armor every turn.
Shadows’ Call20% chance to summon a Sister of Shadows when an enemy dies.
Dusk’s AuraCreate a darkstorm at the start of a battle.
StealthyCannot be targeted by spells (unless there are no other targets).
Dark VenomPoison a random Enemy when matching purple Gems.
Rising Shadows7% chance to assassinate the last enemy when another enemy dies.
Wind
Wind ShieldGain 8 Armor."
PrecisionGain 2 Magic if using a Missile."
Wind SpeedAll Yellow Allies start with 10% Mana."
Celestial CurrentsAll Centaur allies gain 1 Magic."
Gale ForceAll Yellow allies gain 2 Attack."
Child of Sky25% chance to summon a Heronath when an ally casts a spell."
Stryx CommanderAll Stryx allies gain 1 Attack every turn."